About 93% of GameFi Projects Ceased to Exist by 2026

April 29, 2026 · 4 min read
About 93% of GameFi Projects Ceased to Exist by 2026

Over the past six years, the GameFi industry has undergone a significant transformation. Since 2020, more than $12 billion has been invested in Web3 gaming. But by 2026, around 93% of blockchain gaming projects had effectively shut down or lost their value.

Analysts at Caladan, who studied funding trends, user activity, and tokenomics in the GameFi industry from 2020 to 2026, concluded that the Web3 gaming sector faced a systemic collapse.

According to the report, the market peaked in 2021–2022, when annual investment in GameFi reached $4–6 billion. During that time, about 62.5% of all venture capital investments in the Web3 sector were allocated to blockchain gaming.

In 2024, investment in blockchain gaming totaled $988 million, marking the highest level since 2021.

However, by 2025, the GameFi sector experienced a sharp decline in investor interest. Funding dropped from $1.6 billion in Q2 2022 to less than $18 million in Q2 2025, with total investment falling by more than 90%. At the same time, the average decline in game token prices from their ATHs reached about 95%, daily audiences of major projects shrank by 90% or more, and the number of active wallets decreased by one-third. For example, Axie Infinity, one of the flagship P2E projects, lost 96% of its daily users, dropping from 2.8 million in 2021 to fewer than 100,000 in 2025.

Analysts identified several systemic causes of the collapse:

  1. A significant number of projects raised capital before building a product. Some studios collected tens of millions of dollars through NFT sales or announced new gameplay features but failed to release actual games for years.
  2. The play-to-earn (P2E) model proved unsustainable, as player rewards depended on a constant influx of new users, leading to collapse when growth slowed.
  3. Metaverse projects failed to attract sufficient user bases. Despite hundreds of millions in investment, their active audiences often remained limited to just a few thousand users.

The crisis deepened in 2025–2026 with the mass shutdown of projects. In Q2 2025 alone, more than 300 gaming decentralized applications (dApps) became inactive, while several once-popular projects, including Ember Sword and Nyan Heroes, ceased operations entirely. At the same time, major investors began revising their funding strategies. Animoca Brands reduced the share of Web3 gaming projects in its portfolio from 62% to 25%, reallocating capital toward stablecoin and infrastructure projects.

Another sign of the sector’s decline was a sharp drop in monthly funding volumes. In May 2025, global investment in Web3 gaming totaled just $9 million, the lowest level on record.

Despite the overall downturn, analysts note that certain segments still show relative resilience, namely projects with low reliance on tokens, a strong focus on gameplay, and the use of blockchain as supporting infrastructure rather than a core mechanic. Even in these cases, however, scale remains limited, and mass adoption is yet to be achieved.

The main conclusion of Caladan’s research is that the Web3 gaming market demonstrated systemic inefficiency. Overall, the study highlights one of the most ineffective capital allocation cycles in tech industry history, as a significant portion of investments flowed into models that failed to deliver long-term viability, both economically and in terms of user demand.

In 2023, analysts at Fortune Business Insights projected the global blockchain gaming sector would grow at an annual rate of 21.8%, estimating it would exceed $614.9 billion by 2030. At the same time, in 2023–2024, the number of unique active wallets (UAW) interacting with Web3 games reached record levels, totaling approximately 2.22 million.